These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! Additionally all the Moirax went down to 12 movement like the Cerastus, again because reasons. We also have full reviews of both Codex Supplement: Space Wolves and Codex Supplement: Deathwatch, both also up for preorder today! Credit: Jack Hunter. Unsure, but in the meantime it is very much still a Land Raider, with all the problems that entails. Realistically, though theyre cheap you probably still want Leman Russes over them, since they get double the shots most of the time and can take Orders. Most notably, the damage of both modes of the flamer has gone down to one, and the other gun has lost AP and the ability to deal MWs to vehicles, and theres really nothing else here thats going to make up for that. The double shooting Spiculus if you didnt move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. But usable. It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. This tradeoff is whatever right now; nothing you really want to take has Smokescreen. All of them got boosts and points drops. Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. 2+ save Venatari, wtfffffffffff. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). They killed my DKOK, thanks a lot after buying a Gorgon. The 9th Edition Imperial Armour Compendium was released on October 30, 2020. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. You have to agree that is a massive amount of profiles available in the book! Credit: Jack Hunter. Finally,AdMech get the same incredibly busted improvements to the Termite as everyone else, and keep their two Secutarii datasheets. The rest are what they are. Their Phoenix Lord, Irrylith, is less exciting, mostly just being a damage dealer, but isntawfully statted for what he is, certainly looking more appealing than, say, Fuegan. Whats awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy). Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. The unit cost now is the same regardless of weapons (which makes pistol/buckler 5 points cheaper) AND both weapon load outs got a buff. The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. RIP. Definitely seem fine here, as you reduce the variance risk a lot. GW noticed that theGargantuan Squiggothhad no business being as cheap as it was, and have substantially hiked the price. Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. While not as inexpensive as it was at the end of 8th, if you can afford the 3 CP for a superheavy auxiliary detachment its totally usable. Imperial Fists Astraeus Super-heavy Tank. Notice it also isnt CORE, so maybe no rerolls for you in the future. Titan Legions have had a massive boost in this book! Astral Claws Ultramarines with Rapid Assault and Hungry for Battle. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. It changes a reasonable amount the weapon goes to D2 rather than D3but the Nova charge mode is now just a flat 9 shots per fun (so 18 total), it goes up to S7 when you Nova it, and the whole package has come down a cool 110pts. Now your mileage may vary if you only collect one army, but as I have multiple armies with a wide and varied range of Forge World models across them I much prefer having them all in the one book. Hes armed with a heavy plasma cannon and dreadnought close combat weapon, and only costs 20 points more than an equivalently armed relic contemptor. Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. The Thousand Sons appear to get nothing, which sucks. The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. Finally, theHades Breaching Drill looks kind of great now its been detached from the mandatory tag-along veterans, so you can take them as a separate squad as desired, and its melee attacks have been charged up, both getting d3+3 instead of d3 and being flat D3 against most targets and flat D6 against vehicles. (LogOut/ itll rarely be worth it to spend 3 CP to take one. If so, that sucks Drills at least were something Id have liked to see stick around in Death Guard armies, and the loss of them is a major blow to a lot of current competitive builds. The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. Meanwhile, the Tantalus gets ahuge price cut in exchange for trading out the weird warlord no one cared about and is also pretty strong as Covens. imperial armour compendium 9th edition pdf trove. Get the latest business insights from Dun & Bradstreet. On top of that, they got 1pt cheaper each, and got built in deep strike, and I think the latter point combined with the fact that their new big shots are perfect Gravis killers, especially underExpert Crafters, makes these worth a look. Innocuous but also undeniably winners we have Tetras, which trade out their one shot, three tokens markerlight for a markerlight that just has heavy 3, while going down 5pts each to boot. Cerastus-Knight Lancer saw not only a 20 points drop, but also gained a souped up melee attack profile for when it charges. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. The laser volley cannon defaults to being a better lascannon three shots at D3+3 damage. The Death Guard also get a Greater Blight Drone with the Death Guard keyword, making this fully compatible with the Death Guard book and the Plague Companies rules. Start Competing: Chaos Space Marines Updated! Additionally they are now only 26 wounds instead of 27 (including the Lancer). Wings:Its Xenos time, and as the chief elf-liker/army understander, Im taking the wheel from here, starting with Craftworlds. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! Imperial Armour Compendium - First Look (WH40K) - YouTube Across the rest of the Astra Militarum section we seem some great Quality of Life updates as well as weapon and profile updates that make for some fun changes to these units! So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. Ill have to use my converted tech priest as a Warpsmith I guess. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. After all those words about the leviathan changes, this is a breath of fresh air. Our full review and unboxing is up over on www.spruesandbrews.com #warhammercommunity #warhammer #warcry #miniatures #miniaturespainting #soulblightgravelords #vampire #paintingwarhammer #painting #gamesworkshop, Our Sunday evening painting stream is live on YouTube and Twitch! Previously this rule made you immune to battleshock from ranged weapons, meaning that the enemy had to kill you to a man if you wanted to shoot the Krieg off an objective. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! Also RIP Samus, who has been consigned to the Legendary dustbin of history. The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. This 224-page hardback book provides you with all the datasheets and supporting rules you need to unleash the fury of your most powerful units in Warhammer 40,000. Join us on www.youtube.com/spruesbrews from 7pm - 9pm each Sunday! Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). You can find out more about which cookies we are using or switch them off in settings. The Firepike is now 15 range, so a 3 boost which is neat. Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. Since Veterans have a real use case at the moment, this seems honestly fantastic. Its much easier now to drop in a single thing without needing to fill out an additional slot, but youre less likely to be taking multiple. TheInquisition retain only their two Named Characters. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. Lets start with my beautiful special explodey boy, the Kytan Ravager. imperial armour compendium 9th edition pdf trove. Imperial Fists Deimos Vindicator Laser Destroyer. As a bonus, leviathans can now take nipple volkite, rather than just heavy flamers. Boo. At 125 points per model, theyre almost a steal and I could very easily see them getting play in an outrider with lots of Myphitic Blight-Haulers. [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] While the main gun remained essentially the same, both types of sponsons got a shakeup. Uraka, CorBax, and Mamon return, as well as some of the really big greater daemons. All of these units follow the standard rules for their factions. The one sting in the tail here is that hes returned with theSpeedwaaagh! as well. Also the only weapon that costs points now is the Arachnus Storm Cannon (which costs the same as before effectively), so every other weapon load out is cheaper now, which is cool. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. In Lords of War land the Cobra and Scorpion also both got respectable point cuts and arebetter than they used to be, but probably still dont have a serious role in lists. Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. BIG bonus. Goonhammer and Stat Check are Teaming Up! Whirlwind Scorpius. It retains the CORE keyword, and if you arm it with a kheres assault cannon or multimelta and dreadnought close combat weapon it costs the same as the codex version (well, and an extra 1 CP cost.). Grab all the rules for your Forge World collection in one place with the Imperial Armour: Compendium. 47.8M . [2], Warhammer Community: The Codex Show (posted 9/12/2020), Forge World Webstore: Imperial Armour Compendium, Warhammer Community: Inside Imperial Armour: Compendium (26/10/20), Vol. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. One small complaint I have here is that it looks like the Force Org icons for the Command Squadron and the Squad are reversed with the command squad in fast in error! which get a few tweaks but dont change massively. Relic Contemptor Dreadnought. Our two favorite dreads have decided to take a little break from carrying marine lists. The big greater daemon models are still neat, but you arent really going to field them. Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. Warhammer 40k . Its great to see all these characters represented still, as a lot are from very old IA books. Death Rider Command Squadrons and Commanders have also survived, with the Death Rider Squadron also still existing, and with improved rules too! Imperial Armour Compendium. Thank You, Patrons. Wait, WHAT!?! Alright, onto the shared units, I guess. The Red Scorpions, Minotaurs, Blood Ravens, Astral Claws and Carcharodons are all represented here along with characters including Chapter Masters for you to lead your forces with. Luckily the new Imperial Armour Compendium is here to solve both those problems, and GW have been kind enough to send us a copy. Hazardsalso seem OK they get a substantial point cut in exchange for losing a single wound and thats probably a net positive, just about. Imperial Fists Fellblade. Unless youre set on bringing fancy weapon options, stick with the codex version. This means that every time you visit this website you will need to enable or disable cookies again. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now were in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. Grav tanks and the Ares. Blood Angels Sicaran Omega. Credit: Jack Hunter. Sky Slasher Swarms also get a bump their stats and costs are unchanged, but they get built in deep strike. The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. are! If you disable this cookie, we will not be able to save your preferences. If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. Falchion/Fellblade As an unapologetic lover of all forms of BIG TANKs, I had to take a look at these too. People are sad about the leviathan, but before the compendium he was approaching a Knight in points, had terrible rules, was more expensive than the loyalist version and his guns were average. We were very lucky to receive a copy of Imperial Armour Compendium a little early from Games Workshop to review and share the content with you all! Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. On to the datasheets themselves we see a number of changes across the profiles, with the biggest change being weapons a lot have had damage or number of attacks added in line with the changes seen in the Space Marine Codex, units have also been updated to reflect any rules changes from that book such as Duty Eternal being added to all Dreadnoughts making them a lot more survivable. For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. At a high level, you generally see: With that out the way, on to the factions. It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles. Trojans are the other huge loss. [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. In the same way as Space Marines, the Traitors also have to spend an additional CP if they want to take a Martial Legacy unit. We are using cookies to give you the best experience on our website. The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index. 2 - Space Marines and Forces of the Inquisition, War Machines of the Adeptus Astartes (Second Edition), Vol. 9th Edition Imperial Armour Compendium: The Goonhammer Review By James "One_Wing" Grover October 31, 2020 Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. Grab a brew and paint/chat with us! This was a stand-alone book release from GW's specialist sister store, Forge World, to bring in-line a number of their special/limited edition miniatures with 9th Edition.

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imperial armour compendium 9th edition pdf trove

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